u-he Zebra 3
u-he Zebra 3: Deep synthesis. Zebra 3 carries the unmistakable Zebra concept forward, rebuilt from scratch with state-of-the-art technologies spanning analogue modelling, physical modelling and purely digital synthesis.
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Description
Zebra 3 carries the unmistakable Zebra concept forward, rebuilt from scratch with state-of-the-art technologies spanning analogue modelling, physical modelling and purely digital synthesis. A bold mix of popular and novel sound design possibilities meets a fresh user experience. Ready for workhorse tasks as well as remarkably deep and complex exploration.
Zebra 3’s Generator Rack is a modular synthesis playground. Four main Oscillators morph between hand-drawn spline waveforms and can render as classic wavetables with up to 16-voice unison or as additive engines with up to 1024 sine partials. Each Oscillator has two serial FX slots offering 20 processes — from spectral filtering and phase distortion to animated spectral decay. Four FM Oscillators (comprising a modulator and carrier pair) chain freely — each accepts any rack signal as a third operator, so you can build complex FM algorithms without a fixed topology.
Noise generators, Exciters and Modal Resonators are designed to work together: drive a marimba or bell profile with a shaped noise burst or a patterned pluck excitation, then route the result through one of over 105 filter responses — including some of the finest analogue-modelled filters we have ever made — a Comb in reverb mode, or straight into an FM Oscillator as a modulator. Dedicated Wavefolder, Ring Modulator and Distortion modules add harmonics anywhere in the signal path.
Vector mixing lets you crossfade or XY-morph between four sources, and almost every parameter across the rack — filter cutoff, fold depth, comb detune, resonator position — is a valid modulation target. The result is a single voice architecture that can go from pristine additive pads to gnarly physical-modelling textures without ever leaving the Grid.
Features
- Support for MPE, microtuning, MTS-ESP (realtime tuning)
- Adaptive interface: Modules only appear when added to the patch, organised via drag and drop
- Delays, multitap delay, reverbs, compressors etc. in global FX grid with per voice send amounts
- Available as CLAP, VST3, AU and AAX on macOS, Windows and Linux
- Over 1,200 factory presets
- Unified spline editor for oscillator waveforms and MSEG curves with geometric morphing
- Two oscillator engines: Wavetable (up to 16× unison) or additive (up to 1024 partials, can be inharmonic)
- 20 oscillator effects including spectral decay, sync, phase remapping and more
- Filters with 13 models, both classic and original (Ladder, Cascade, SVF etc) each offering up to 12 responses (e.g. LP, HP, BP with 6/12/18/24 dB/Oct)
- FM oscillators with 2 operators plus an audio input as a third operator
- Modal resonators and comb filters with detailed control over feedback and damping for physical modelling synthesis
- Noise and Exciter modules for realistic transient and physical modelling sources
- Vector & Scan mixers: Blend 4 sources with XY pad (loopable) or scan through them sequentially
- Pitch, gate and trigger signals as first-class modulation — modular-style routing freedom
- Mod Math modules for combining and transforming modulation signals
- Mappers that act as step sequencers or as freely drawable transfer curves for other modulators
- Ring modulators, distortions, wavefolders, equalizers (as global effects and per voice)
Tech Specs
MAC
OS X macOS (10.13 or newer)
CPU: Intel Nehalem, Apple M1 or newer
Plugins: VST-3, AU, AAX
WINDOWS
Windows Windows (7 or newer)
CPU: Intel Nehalem, AMD Bulldozer, Quad Core CPU or better
Plugins: VST-3, AAX, CLAP
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